Mercia

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The Kingdom of Mercia lies in the southeastern part of Agon's main continent. Beyond a war-ravaged no-man's land to the north lies the orkish realm of Morak, while the dragon-haunted Pall of Oncylus lies to the west. To the south, Mercia is bordered by the wasteland continent of Cairn, which is home to bands of giants and crumbling minotaur cities. In the ocean to the east lie dozens of pirate freeholds, the largest and most notorious of which is the free city of Silvertown.

The dominant terrain types in Mercia are light deciduous forests and gently rolling grassclad hills. A multitude of lakes and waterways also mark this outwardly pleasant land, such as the majestic Eanna river, which flows southward through the heartland before emptying into Sanguine Bay. Mercia's long coastline features countless islands, such as a shattered, sprawling archipelago which lies between Mercia's southern coast and Cairn.

Sanguine

The human capital lies in southern Mercia, not far from where the mighty Eanna joins her waters with those of Sanguine Bay. Built on the instructions of the nation's founding father, Duke John Malregard, Sanguine stands in an eminently defensible location, atop a broad plateau which dominates the surrounding plains. Despite such military concerns, the Mercian capital is a green and pleasant city, famous for its squares and expansive park areas.

All human adventurers start their careers in one of three villages which lie in the vicinity of Sanguine. Sandbrook, to the south, is a logging community which straddles the banks of a small river, and which lies amid the enormously proportioned ruins left by a mysterious race of giants called the Nithron. Heart of Eanna, to the east, is a large port through which much of Mercia's foreign trade passes. Monkfield, to the west, is a mining community which supplies much of the ore needed by Sanguine's smithies.

See Also

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